![]() Yes, yes, the dialog can be corny, there is a plethora of minutiae that warrants questioning, and the entire story has something of an adolescent bent to it, but the earnestness and drive expressed by at least some of the developers is incredibly palpable here. Despite being nuttier than a cane made entirely of cashews and nuget, the story itself always presents itself with a degree of sincerity and genuineness, clearly trying to tell an epic narrative with high stakes, and it’s hard to not get wrapped up in the insanity of it all. It is an utterly absurd rollercoaster of a narrative that involves forgotten technology with a dark history, biological super weapons, the heroes fighting against military robots as they try to fend off the police and break into the president’s limo, and a giant 50-year-old space station that looks like Eggman’s face. ![]() Now, I praised Sonic Adventure 1 for being such an ambitious and wild narrative that somehow, just somehow, all managed to work out in the end with only a few minor continuity hiccups, but Sonic Adventure 2’s story is something else entirely. Along with Rouge the Bat, who I’m pretty sure exists to parallel Knuckles from a gameplay perspective and spin the concept of a treasure hunter on its head, and the best thing the developers could come up with is a femme fatale spy type character. The first being the reawakened biological alien super weapon and classically trained edgelord Shadow The Hedgehog. While the Dark Story follows the pursuits of Eggman, going out on yet another one of his crazy plans to dominate the world, but rather than relying on an army of incompetent robots powered by innocent woodland critters, he instead sought out the aid of two new characters. The Hero Story follows the pursuits of Sonic, Tails, and Knuckles as they must fight against both Eggman and the government in order to save the planet from total annihilation. Instead, the focus was placed on creating a more fast-paced and action oriented experience that featured an even more ambitious multi-character odyssey of a tale, albeit a significantly more condensed one split between two separate campaigns. The approach ultimately adopted by the developers, that of Sonic Team USA, was to refine and focus the efforts seen in Adventure 1, meaning no more fishing, slow platforming, or Adventure Fields. But as a launch title developed along with the hardware, there were a lot of areas where the team felt things could be improved upon, so a sequel that followed the same trends and tempos was naturally put into production. Show off Sega’s new hardware, revitalize the Sonic series, and give it a much needed direction to follow after so many other games made the bold, and often clumsy, leap into 3D. Sonic Adventure did a lot of things upon its release. Platforms: PC(Reviewed), GCN, Xbox 360, PS3 Even after years of living and learning, I keep coming back for more.
0 Comments
Leave a Reply. |